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RSS FeedsIJERPH, Vol. 16, Pages 2110: The Gambling Factors Related with the Level of Adolescent Problem Gambler (International Journal of Environmental Research and Public Health)

 
 

14 june 2019 21:02:42

 
IJERPH, Vol. 16, Pages 2110: The Gambling Factors Related with the Level of Adolescent Problem Gambler (International Journal of Environmental Research and Public Health)
 


The purpose of this study was to investigate the gambling factors related with the gambling problem level of adolescents to provide basic information for the prevention of adolescent gambling problems. The data was drawn from the 2015 Survey on Youth Gambling Problems of the Korea Center on Gambling Problems for Korean students in grades 7–11 (ages 13–17 years) and included 14,011 study subjects (average age 14.9 years, 52.5% male). The lifetime gambling behavior experience was 42.1%, and 24.2% had a gambling behavior experience within the past three months. The past three-month prevalence of problem gambling was 1.1%. The gambling factors related with the level of adolescent problem gambling include the presence of nearby gambling facilities, having personal relationships with people that gamble, a higher number of experienced gambling behaviors, male adolescents, and a greater amount of time spent gambling. To the best of our knowledge, this study is the first report to identify gambling factors related with the level of adolescent problem gambling in Korean adolescents using national data. These findings suggest that gambling prevention efforts must consider not only access to individual adolescents as early intervention, but also environmental strategies such as accessibility regulations and alternative activities.


 
76 viewsCategory: Medicine, Pathology, Toxicology
 
IJERPH, Vol. 16, Pages 2111: Space-Time Relationship between Short-Term Exposure to Fine and Coarse Particles and Mortality in a Nationwide Analysis of Korea: A Bayesian Hierarchical Spatio-Temporal Model (International Journal of Environmental Research and Public Health)
IJERPH, Vol. 16, Pages 2108: Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students: A Pilot Study (International Journal of Environmental Research and Public Health)
 
 
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